
#ifndef _JUMPJUMP_ANIMATION_MNG_H_
#define _JUMPJUMP_ANIMATION_MNG_H_



class AnimationMng 
{
public: 
    AnimationMng();
	~AnimationMng();


	void					LoadAnimation(int ID);
	cocos2d::CCAnimation*	GetAnimation(int ID);


private:
	static const int animIdxStrMax = 16;

	std::set<std::string>				loadedResources;
	std::map<int, std::string>			animations;

};

#endif
